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Ben

Ben

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The Forums Are Now Online

The 100 Stones Interactive Forums are now online! You can access them via the link on the top menu bar, or directly here. You will find a general discussion area as well as space to talk about the game. More sections will be added over time as the discussion evolves.

Kickstarter Backers

If you pledged AU$10 (“The Game” tier) or more to the Eyes of Ara Kickstarter there is no need to register an account - you should soon receive an email (if you have not already) with a user name and password. If you don't see the email, give it a few hours to come through or check your spam folder. The email will come from This email address is being protected from spambots. You need JavaScript enabled to view it. with the subject heading New User Details.

Upon login in you change change your display name to whatever you wish, as well as edit other details of your account.

You should also see the exclusive Backer's Forum under The Eyes of Ara section.

Alpha/Beta Testers Forum

This sub forum will be added once the game enters Alpha, more details on that when the time comes.

Store and Backerkit

Now that the forum is online the Store/Backerkit setup is my next priority. If you missed out on the Kickstarter, you will be able to use the Store to pledge for many of the same rewards as during the Kickstarter. The plan is for the Store to accept both credit card and PayPal payments. Expect more details when it launches.

Thanks everyone, and please enjoy the discussion!

The Eyes of Ara Successfully Funded!

The Eyes of Ara Kickstarter has finished successfully, achieving 114% of its goal at $17170 with 508 backers. I would like to send out a big thank you to all of my supporters. The response has been both amazing and humbling. I am inspired by your confidence in the game, and I will not rest until I have produced a game worthy of the trust you have shown me (well, maybe I’ll rest a little, I have to sleep occasionally).

Now that the Kickstarter is over, the next phases begins. The first job is to get the forums up and running. The website has already had a little bit of a makeover (the initial launch was a bit of a rush job due to a tight deadline) and the forums are the next thing on the list. I will be posting weekly screenshots and regular updates during production of the game, and the forums will be the ideal place to discuss them.

I’m also working on getting a store set up so that latecomers and those wishing to pledge via PayPal will be able to do so. I’m aiming to use Backerkit for this, as it will allow me to integrate it into the Kickstarter pledge data and keep everything neat and tidy in one place. It will take a few weeks to go through the setup process, and I will post an announcement when it’s ready to go. When it is complete you will be able to access it from the link on the top menu bar.

And of course, it’s back to full time production on The Eyes of Ara. After more than two solid months preparing for and running the Kickstarter, it will be nice to get back into full time game development again.

Thank you all once again for your amazing support, it's time to celebrate! Cheers!

The Eyes of Ara Is Live On Kickstarter!

Freeplay

It’s been a lot of work and a long time coming, but I’m pleased to announce that The Eyes of Ara Kickstarter campaign is now live!

When I started work on this game back in late 2013 it was not only with the dream of forming my own games studio, but also of delivering a game that I could be proud of. A game worth playing. From the video and screenshots released so far I hope you will agree that I’m on track to meeting that goal, but in order to compete it I’m going to need your support.

My ambition for The Eyes of Ara is large, and with your help we can make it a reality. So if you like what you have seen here so far, and you are a fan of puzzle-adventure games, please consider clicking through and backing The Eyes of Ara.

Freeplay Independent Games Festival

Freeplay

 

If you happen to be in Melbourne this week, be sure to check out the Freeplay Independent Games Festival. They’re hosting a range of events over the ten days of the festival (for the full program click the image above). There are a lot of cool events to attend or watch online, and it’s sure to be a lot of fun.

 

And while you’re there, perhaps you’ll run into 100 Stones Interactive. I will be in Melbourne from April 15-20 and will be attending various Freeplay events during that time, including the Symposium and Awards ceremony. Feel free to come up and chat about the studio, The Eyes of Ara, the festival, our shared love of games, or just to enjoy a beer or two. Want to track me down specifically? I can be reached at This email address is being protected from spambots. You need JavaScript enabled to view it., or contact 100 Stones through Facebook or Twitter.

The Eyes of Ara in action

100 Stones Interactive is proud to present the first video for The Eyes of Ara! You can watch right now on our brand new YouTube Channel (while you are there, be sure to follow us for future videos), or even better watch it below!

 

A more detailed video with story excerpts and gameplay examples is currently in the works, but in the mean time I hope you enjoy seeing this short sneak peek of The Eyes of Ara in action.

 

Want more content? The Eyes of Ara gallery has also been updated with some new screenshots in addition to the sneak peek video. So head on over and check it out!

 

About 100 Stones Interactive

 

Hi there, I’m Ben Droste, founder of 100 Stones Interactive. I founded this studio with the aim of making great games that deliver new and interesting experiences. I consider people’s time to be precious, and if you are going to do me the honor of spending that time playing my game, then I owe it to you to make damn sure it’s a great experience.

 

This means every moment of the game needs to be special. It should be a unique and memorable experience, complete and satisfying in its own right without the need for filler content.

 

The Eyes of Ara is the first game in this journey. It is an intricately designed experience where every puzzle is unique, nothing is included simply to extend the playtime, and the storytelling seeks to subvert your expectations.

 

Future titles from 100 Stones Interactive will strive for this ideal as well, I hope you will do me the honour of playing them too!

 


 

About 100 Stones Interactive

At 100 Stones Interactive I believe that the best games are those that explore new ideas, provide memorable experiences, and challenge our preconceptions. Games should be more than just passing entertainment, indeed games represent a powerful interactive medium through which to communicate ideas and explore the human condition.

At 100 Stones Interactive, I strive to create games that live up to this potential.

Founded in 2015, 100 Stones Interactive is a games studio based in Brisbane, Australia.

 

 

Ben Droste

  

Ben is a veteran of the Australian Games industry. He worked with well-known properties such as Star Wars, Viva Piñata, Spyro the Dragon, and Mickey Mouse. Most recently, he contracted as a Level Designer for 5Lives Studios on their successful Kickstarter title Satellite Reign.

He has shipped nine titles across a range of platforms including PS2, original Xbox, GameCube, PS3, Xbox 360, Wii, PC, iOS and Android. Originally an Environment Artist, Ben has expanded his skill set to include Game Design, Programming, and Project Management.

In the past, Ben has worked for multiple studios, including Krome Studios, KMM Games, and SEGA Studios Australia. After the closure of SEGA Studios Australia he went solo to work on his own game prototypes, including what would eventually become The Eyes of Ara.

In 2015 he founded 100 Stones Interactive with the goal of completing The Eyes of Ara and establishing himself as an independent developer, and as he says: “work on my own games rather than somebody else’s”.

 

 

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