Analytics
100 Stones Interactive uses Unity Analytics to collect data in the game Memory’s Reach and the Memory’s Reach demo.
Data collection is OPT-IN and can be toggled at any time in the game’s Options menu.
Collected data can be deleted at any time in the game’s Options menu.
What Kind of Data Is Collected?
Data is collected using Unity Analytics and stored on Unity’s servers. Below is a non-exhaustive list of the kinds of information that may be collected.
All data is tied to the anonymous user IDs collected by Unity and can be deleted using the Delete Data button in game.
Personal Data Collected by Unity
- IP Address.
- Unique installation-specific ID.
- User ID (defaults to the installation-specific ID).
- Authentication Player ID (obtained if the Authentication SDK is present and the player is signed in through it).
- IDFV.
Examples of Non-game Data Collected
- Country of origin.
- System information such as Operating system, GPU, CPU, etc.
- Device Brand and Model.
This data is automatically collected by Unity. For more information about what is collected see the Unity Analytics documentation.
Examples of Game Data Collected
- Play session time.
- Total play time.
- Which puzzles have been solved or skipped.
- Which pickups, scannables, and other collectables have been found.
- Which key milestones have been met, eg: completed tutorial, completed sector 01, etc.
This General Game Data is the most important information to 100 Stones Intereactive as it allows us to understand how players are playing the game. Using this information we can get a sense of things like how long each section of the game takes to complete, how difficult certain puzzles are, and how well hidden various collectables are.
We will use this information to inform the game design and make changes to improve the game.