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Ben

Ben

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Terms of Service

100 Stones Interactive Pty Ltd Terms of Service

 

 

1. Terms

 

By accessing the website at http://www.100stonesinteractive.com or using 100 Stones Interactive products, you are agreeing to be bound by these terms of service, all applicable laws and regulations, and agree that you are responsible for compliance with any applicable local laws. If you do not agree with any of these terms, you are prohibited from using or accessing this site or products. The materials contained in this website are protected by applicable copyright and trademark law.

 

2. Use License

 

A. Permission is granted to temporarily download one copy of the materials (information or software) on 100 Stones Interactive Pty Ltd's website for personal, non-commercial transitory viewing only. This is the grant of a license, not a transfer of title, and under this license you may not:

i. modify or copy the materials;

ii. use the materials for any commercial purpose, or for any public display (commercial or non-commercial) without the express written permission of 100 Stones Interactive Pty Ltd;

iii. attempt to decompile or reverse engineer any software contained on 100 Stones Interactive Pty Ltd's website or its products;

iv. remove any copyright or other proprietary notations from the materials; or

v. transfer the materials to another person or "mirror" the materials on any other server.

B. This license shall automatically terminate if you violate any of these restrictions and may be terminated by 100 Stones Interactive Pty Ltd at any time. Upon terminating your viewing of these materials or upon the termination of this license, you must destroy any downloaded materials in your possession whether in electronic or printed format.

 

3. Disclaimer

 

A. The materials on 100 Stones Interactive Pty Ltd's website and its products are provided on an 'as is' basis. 100 Stones Interactive Pty Ltd makes no warranties, expressed or implied, and hereby disclaims and negates all other warranties including, without limitation, implied warranties or conditions of merchantability, fitness for a particular purpose, or non-infringement of intellectual property or other violation of rights.

B. Further, 100 Stones Interactive Pty Ltd does not warrant or make any representations concerning the accuracy, likely results, or reliability of the use of the materials on its website or otherwise relating to such materials or on any sites linked to this site.

 

4. Limitations

 

In no event shall 100 Stones Interactive Pty Ltd or its suppliers be liable for any damages (including, without limitation, damages for loss of data or profit, or due to business interruption) arising out of the use or inability to use the materials on 100 Stones Interactive Pty Ltd's website or its products, even if 100 Stones Interactive Pty Ltd or a 100 Stones Interactive Pty Ltd authorized representative has been notified orally or in writing of the possibility of such damage. Because some jurisdictions do not allow limitations on implied warranties, or limitations of liability for consequential or incidental damages, these limitations may not apply to you.

 

5. Accuracy of materials

 

The materials appearing on 100 Stones Interactive Pty Ltd's website or in its products could include technical, typographical, or photographic errors. 100 Stones Interactive Pty Ltd does not warrant that any of the materials on its website or in its products are accurate, complete or current. 100 Stones Interactive Pty Ltd may make changes to the materials contained on its website or in its products at any time without notice. However 100 Stones Interactive Pty Ltd does not make any commitment to update the materials.

 

6. Links

 

100 Stones Interactive Pty Ltd has not reviewed all of the sites linked to its website and is not responsible for the contents of any such linked site. The inclusion of any link does not imply endorsement by 100 Stones Interactive Pty Ltd of the site. Use of any such linked website is at the user's own risk.

 

7. Modifications

 

100 Stones Interactive Pty Ltd may revise these terms of service for its website at any time without notice. By using 100 Stones Interactive Pty Ltd’s website or products you are agreeing to be bound by the then current version of these terms of service.

 

 

100 Stones Interactive Pty Ltd Privacy Policy

 

Your privacy is important to us.

 

It is 100 Stones Interactive Pty Ltd's policy to respect your privacy regarding any information we may collect while operating our website or through the use of our products. Accordingly, we have developed this privacy policy in order for you to understand how we collect, use, communicate, disclose and otherwise make use of personal information. We have outlined our privacy policy below.

 

We will collect personal information by lawful and fair means and, where appropriate, with the knowledge or consent of the individual concerned. Before or at the time of collecting personal information, we will identify the purposes for which information is being collected. We will collect and use personal information solely for fulfilling those purposes specified by us and for other ancillary purposes, unless we obtain the consent of the individual concerned or as required by law. Personal data should be relevant to the purposes for which it is to be used, and, to the extent necessary for those purposes, should be accurate, complete, and up-to-date. We will protect personal information by using reasonable security safeguards against loss or theft, as well as unauthorized access, disclosure, copying, use or modification. We will make readily available to customers information about our policies and practices relating to the management of personal information. We will only retain personal information for as long as necessary for the fulfilment of those purposes. We are committed to conducting our business in accordance with these principles in order to ensure that the confidentiality of personal information is protected and maintained. 100 Stones Interactive Pty Ltd may change this privacy policy from time to time at 100 Stones Interactive Pty Ltd's sole discretion.

 

What personal information do we collect?

When registering on the 100 Stones Interactive Website or signing up for our mailing list we will collect your email address.

 

When using our products on Facebook we may collect the information contained within your public profile.

 

Do we use 'cookies'?

Yes. Cookies are small files that a site or its service provider transfers to your computer's hard drive through your Web browser (if you allow) that enables the site's or service provider's systems to recognize your browser and capture and remember certain information. They are also used to help us understand your preferences based on previous or current site activity, which enables us to provide you with improved services. We also use cookies to help us compile aggregate data about site traffic and site interaction so that we can offer better site experiences and tools in the future.

 

Third-party disclosure

 

We do not sell, trade, or otherwise transfer to outside parties your Personally Identifiable Information unless we provide users with advance notice. This does not include website hosting partners and other parties who assist us in operating our website, conducting our business, or serving our users, so long as those parties agree to keep this information confidential. We may also release information when it's release is appropriate to comply with the law, enforce our site policies, or protect ours or others' rights, property or safety.

 

However, non-personally identifiable visitor information may be provided to other parties for marketing, advertising, or other uses.

 

 

Contacting Us

 

If there are any questions regarding the above Terms of Service and Privacy Policy, you may contact us using the information below.

 

www.100stonesinteractive.com

This email address is being protected from spambots. You need JavaScript enabled to view it.

 

 

Last Edited on 2016-12-06

Games Week Roundup: PAX Aus, GCAP, Unite, and Game Developer Awards

This blog has been a little quiet since The Eyes of Ara launched back in July. You would think that after launching a game your workload would decrease… but alas such things are not to be! Since launching the game things have been non-stop, and I’m afraid keeping the blog up-to-date was one of the casualties. But today I find myself with a bit of free time, so let's have a look back at all the awesome stuff that’s been happening recently.

PAX Australia

Two weeks ago saw the annual migration of gamers from all over Australia down to the Melbourne Convention Centre for PAX Australia, and I was there with The Eyes of Ara. What’s more, I had an Australian Indie Showcase booth. These booths are special: you have submit your game and the entry form and a panel of judges select the six winners. I was thrilled to get the news that The Eyes of Ara had been selected as one of the winners this year, and exhibiting in the Showcase section was an incredible experience.

In many ways, PAX Aus was a kind of launch party for the game (albeit a few months late), since it was the first - and by far the biggest - convention I had shown the game at since launch. With a good deal of experience exhibiting at other conventions in the past and with the game now in full release, I went into PAX feeling way more prepared and relaxed than I had at previous conventions. I had the experience, I had all the supplies prepared, the game was out, the demo was extensively tried and tested, so what could there be to worry about?

And it was an amazing show! It was wonderful to see so many people coming up to the booth to try the game, and even more wonderful to listen to them speak excitedly about it afterwards. I even met a few people who already owned the game and just came by just to chat (as a developer, it’s great to meet players who enjoyed the game and go out of their way to come up and let you know it, so thanks to all of you!). I also brought along over 600 fliers to give out, and they were all gone by halfway through the third day!

On Saturday evening I was asked to take part in a panel with the other Indie Showcase winners, where we got to speak about our games and take questions from the audience. It was really cool to be up on stage with such amazing local talent and check out the other awesome games on offer. If you haven’t already, I highly recommend heading to the AIS page and checking out each of the winners. There are some really awesome games there and I am genuinely excited to play each of them (many of them are either out now or coming soon).

GCAP, Unite, and the Australian Game Developer Awards

While PAX may have been the main event of the past few weeks, it only marked the end of a huge week in Australian games, known as the Melbourne International Games Week. GCAP is the annual gathering of Australian game developers to network and talk about our craft, and I was there to give a talk on Art and Level Design in The Eyes of Ara. If you were at the talk, or if you’re interested, the slides can be found here.

Unite is a one-day conference dedicated to all things relating to the Unity 3D game engine. I’m proud to say that The Eyes of Ara was selected as part of this year’s Made With Unity Showcase, and I was given the opportunity to show the game in the Showcase hall along with a host of other amazing Australian games.

Finally, in what was perhaps one of the greatest highlights since I began The Eyes of Ara over three years ago, I was honored to be nominated for the Excellence in Art award at this year’s Australian Game Developer Awards. Unfortunately I didn’t walk away with the win, but to stand among my peers and see my game up on the big screen, nominated alongside other such amazing works was truly humbling. If nothing else, I left inspired to make something even better next time, and hopefully one day see one of my games in the Game of the Year category as well!

Onward to the Future

The Games Week and PAX marks a kind of milestone for The Eyes of Ara - the first big event deadline since launch and the last for a while. I’m now back in the office in Brisbane, and back to work on the game. There’s a lot more to come over the next few months, and I’ll do my best to keep the blog updated with the latest details. Some things to look out for include: A public demo for download, the remaining Kickstarter rewards, another patch with some feature requests, and several localization updates for multiple languages.

So work on The Eyes of Ara continues, I look forward to sharing all the future news and updates as it comes through!

Australian Indie Showcase Winner!

It is with great excitement that I can now announce that The Eyes of Ara has been selected as one of the winners of the 2016 PAX Aus Australian Indie Showcase! It is indescribably humbling to have been selected as one of only six games (out of over 100 entries) to stand as "best of the Australian & New Zealand Indie scene".

What this means is, The Eyes of Ara will be shown on the show floor at PAX Aus this November in the Australian Indie Showcase section along side the other great locally made games. So if you are attending the show be sure to drop by and say hi!

Read about all of the Showcase winners on the PAX Website here.

The Eyes of Ara is coming July 19

I am thrilled to announce that The Eyes of Ara will be available for PC and Mac on July 19th!

It has been a truly amazing journey to get to this point, and it’s wonderful to finally be able to share the launch date with you all. Everyone who backed the game on Kickstarter and Backerkit will receive their game keys on launch day, and everyone else will be able to pick the game up on Steam and the Humble Store.

Play The Eyes of Ara at AVCon

AvCon is Adelaide’s annual anime and video game festival, and I am thrilled to announce that The Eyes of Ara will be playable on the show floor in the Indie Games Room.

They just released a trailer for the event, featuring The Eyes of Ara and a whole host of other cool games on display at the show. Have a look:

The Indie Games Room is open on July 16th and 17th at the Adelaide Convention Centre, come along and say hi!

The Eyes of Ara Launches This July!

It is with great excitement that I can finally announce that The Eyes of Ara will be available this July!

I have been working on this project for nearly three years now, and it's amazing to contemplate that it's almost ready to launch. Exact details on the launch date and distribution platforms will follow in the coming weeks, along with the launch trailer, updates to the website, and other goodies. Until then, you can rest knowing the game will available via Steam and other services in the latter part of the month.

Are you excited? I sure am!

The Music of The Eyes of Ara

A game’s musical score is a vital part of creating an immersive and memorable experience, and for an atmospheric game like The Eyes of Ara, it was vitally important to get it right. New Zealand composer Matt Caradus has created and amazing soundtrack for the game, and you can listen to some of it below. I’m sure you will agree he has done an wonderful job of capturing the emotional core of the game. Here’s what he had to say about working on The Eyes of Ara:

“Writing music for the Eyes of Ara was an absolute pleasure. Ben's evocative art-style inspired new musical narratives wherever I looked. I'm really happy with how the score came together and can't wait to share the full sound-track with you all.”

Be sure to check out Matt other work on his website here: www.mattcaradus.com

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