I’m pleased to announce the launch of The Eyes of Ara Deluxe Edition. This combo pack includes a copy of The Eyes of Ara, plus both new DLC packs: The Original Soundtrack and Castle Maps (details on these below). Get them all together in this bundle pack for a 10% discount! Click here to visit the Steam page and grab yourself a copy.
New DLC: The Eyes of Ara Original Soundtrack
Experience The Eyes of Ara’s beautiful, sweeping score with this Original Soundtrack by the game's composer, Matt Caradus. Provided in both high quality 320kbps MP3 format and uncompressed FLAC format.
New DLC: Castle Maps
Delve even deeper into the mystery of The Eyes of Ara. Hunt down lost secrets and explore the castle like never before with these beautiful, hand-drawn maps of the game's three primary chapters. Each map comes in both a full-colour poster version and a printable black & white version with ample space to note down clues, secrets, and hidden rooms.
Patch 1.2.00: Russian & German Translations now available!
The Eyes of ara patch 1.2.00 just dropped, and with it comes one of the most requested features: the Russian and German translations. Click here to read the full patch notes.
I am excited to announce The Eyes of Ara: Deluxe Edition. This bundle pack will contain the The Eyes of Ara game, plus new DLC packs for the game’s Soundtrack and Castle Maps - all together for a discounted price!
What's more, to celebrate the launch I'm giving away 10 copies of the Deluxe Edition! To enter simply head over the the 100 Stones Interactive Facebook page and give it a Like.
Winners will be drawn on April 12th when the Deluxe Edition launches.
The Deluxe Edition contains a copy of The Eyes of Ara, and two DLC packs: the Original Soundtrack and Castle Maps, all together in a bundle for a discounted price. These DLC packs will also be available separately, so if you missed out on them during the Kickstarter you need not miss out any longer.
Click here for the full terms and conditions of the Deluxe Edition giveaway.
The Eyes of Ara Deluxe Edition Facebook Promotion
Terms and Conditions
The sweepstakes will run from 9am AEST(Australian Eastern Standard Time) April 5th, 2017 until 9am AEST April 12th 2017. 100 Stones Interactive will give away ten (10) copies of The Eyes of Ara Deluxe Edition.
To enter the sweepstakes entrants must “Like” the 100 Stones Interactive Facebook page before the competition closes. Entrants are not required to share, comment, tag, or otherwise engage with the 100 Stones Interactive Facebook page or its content, including the sweepstakes post, in any other way. To remain eligible, users must not unlike the page before winners are drawn.
Winners will be drawn after the close of the sweepstakes. Winners will be randomly selected from Facebook users who Like the 100 Stones Interactive Facebook page. Users who already like the page prior to the commencement of the sweepstakes are not required to re-like it. Employees of 100 Stones Interactive or their immediate family members are not eligible to enter the sweepstakes. Entrants who have their pages liked set as private are not eligible to be drawn as a winner. Entrants are only eligible to receive one prize each.
Winners will receive Steam Keys for all content included within The Eyes of Ara Deluxe Edition, including: The Eyes of Ara game; The Eyes of Ara Original Soundtrack; The Eyes of Ara Castle Map. All winners are final and correspondence will be entered into. Prizes are not transferable for cash. Winners will be notified and sent their keys by Facebook message within 24 hours of close of sweepstakes. Entrants are responsible for monitoring their messages for notification or other communication related to the sweepstakes. 100 Stones Interactive shall have no liability for Winner’s failure to receive notices due to spam, junk e-mail, or other security settings or for Winner’s provision of incorrect or otherwise non-functioning contact information.
If the launch of the The Eyes of Ara Deluxe Edition is delayed beyond April 12th, winners will receive their Steam Keys in a separate message as soon as the Deluxe Edition becomes available at a later date. 100 Stones Interactive is under no obligation to provide replacement Keys if keys are lost or stolen. Once all winners have been notified, a post will be made to the 100 Stones Interactive page announcing publicly that all winners have been selected and notified.
By entering and participating, entrant agrees to hold harmless, defend and indemnify 100 Stones Interactive and Facebook from and against any and all claims, demands, liability, damages or causes of action (however named or described), losses, costs or expenses, with respect to or arising out of or related to (i) entrant’s participation in the Sweepstake, or (ii) entrant’s participation in any Prize related activities, acceptance of a Prize and/or use or misuse of a Prize (including, without limitation, any property loss, damage, personal injury or death caused to any person(s).
This promotion is in no way sponsored, endorsed or administered by, or associated with Facebook.
I am pleased to announce The Eyes if Ara: April 1st Ultimate Update! This epic update is based on the feedback of hundreds of players, taking all the best parts of the game and multiplying them beyond reason, while eliminating the rest, and implementing some long requested features! Are you ready for this?
Do you love spinning painting puzzles? Because now every puzzle is a painting puzzle! Experience the unending fun of painting puzzles by tossing aside all that other nonsense. Locked door? Painting puzzle! PC password? Digital Painting puzzle! Telescope sequence? Painting puzzles in space!
Experience The Eyes of Ara like never before with more thrilling painting puzzles than you can handle!
Other exciting changes in the Ultimate Update include:
- New collectible: Ghost-motes! Like dust-motes only spookier - there are 10,000 of these tiny things to collect scattered throughout the castle.
- New collectible: Christopher’s Old Hat. Can only be found under a full moon while the sun is in Aquarius.
- New “Dark Mode” feature: turn off all the lighting for extra-challenging pickup hunting fun!
- Retro-mode: re-live the good old days of PC gaming in low resolution, 256 color glory! Accessible via secret code.
Localisation - by popular demand!
- Added support for Ancient Egyptian hieroglyphics
- Added support for Tanema, a language only spoken by 4 people in the Solomon Islands
- Removed English version.
- Removed Invert Camera option in favour of innovate Command Line interface
- New free-roaming controls! You can now walk around the rooms freely (but you cannot rotate the camera)
- Gamepad support: SEGA Dreamcast Fishing Rod now supported
April 1st Ultimate Update launches at 12:65pm today. Happy gaming!
The Eyes of Ara Licenses and Acknowledgements
The following resources were used in the creation of The Eyes of Ara
Autodesk Maya 2014
Quixel Suit 2
Unity Asset packs
Auto Repair Shop - High Details garage by Enozone
BIG Environment Pack Vol.3 by Philipp Schmidt
Books by VIS Games
Breakable Spooky Pumpkins by 3d.rina
Briefcase With Explosives by CGtrain
Bust Set 2 by AkSdev
Camera Path Animator - Animate Cutscenes with Splines by Jasper Stocker
Classic Treasure Box by MobileDesignLabo
Colorful FX by Thomas Hourdel
Cottage Tea Set by 3DTaxi
Dirty Bathroom Set by SbbUtutuya
Easy Save - The Complete Save & Load Asset for Unity by Moodkie
European Furniture by bbo
Extreme Sewer Kit by Vertigo Games
Favorites Tab[s] by Flipbook Games
FingerGestures by William Ravaine
Free Fantasy Spider by Kalamona
HE - Abandoned Manor MegaPack by Artur G.
Instant Screenshot by Saad Khawaja
Iron Bed by 3DTaxi
iTween by Pixelplacement
Keys Pack v.2.7 by ArtLeaf3D
Leather Armchair by 3DTaxi
Lighting Generator by LEEL Entertainment Co. Ltd
Localization package by M2H
Log Viewer by dreammakersgroup
Lords Things by Mister Necturus
Master Audio: AAA Sound by Dark Tonic Inc.
Medieval Weapons Collection by Mister Necturus
Modular Space Raider by MuHaGames_A'vee
NGUI: Next-Gen UI by Tasharen Entertainment
Old Japanese Coin by Gnarly Potato
Old Pans by 3DRedModels
Old Wine Bottles by Game-Ready
PBR Graveyard Pack by NatureManufacture
Playmaker by Hutong Games LLC
ProFlares by ProFlares
Report Toolkit by Pixeldog
Retro UI Sounds by Cologne Studios
RPG - Skeleton by IronicGame
Scion - Filmic Post Processing by Jove Software
Shader Forge by Joachim Holmér
Skull by Game-Ready
Soccer Character - Goalie by SuperBuff Games
SSAO Pro by Thomas Hourdel
Statue of Apollo by XPEC Art Center Inc.
Text Mesh Pro by Stephan Bouchard
uIntelliSense — Unity API Assistant by Lost Polygon
Universal Sound FX by Imphenzia
Vintage TV by 3DRedModels
Wooden Barrel by Wiktor Wasowski
Art from "Satelitte Reign" © 5 Lives Studios, used with permission
Art from "Ninja Pizza Girl" © Disparity Games, used with permission
Extracts from "Micromegas" (Voltaire, 1752) sourced from The Project Gutenberg. Used under the Project Gutenberg License.
Extracts from "The Book of Dragons" (E. Nesbbit, artwork by H. R. Millar) sourced from The Project Gutenberg. Used under the Project Gutenberg License.
"DJB My Boyfriends Handwriting" © DJB Fonts. Licensed for commercial use.
"Always Forever" © Brittney Murphy Design. Licensed for commercial use.
"Gidole" by Andreas Larsen. Distributed for free without restriction.
"j.d" by Steven J. Lendeen. Distributed for free without restriction.
"Note this!" by West Wind Fonts. Distributed for free without restriction.
"Scary Halloween Font" by Phelan Riessen. Distributed for free without restriction.
"Baekmuk Dotum" and "Baekmuk Batang" Copyright © 1986-2002 Kim Jeong-Hwan All rights reserved. Permission to use, copy, modify and distribute this font is hereby granted, provided that both the copyright notice and this permission notice appear in all copies of the font, derivative works or modified versions, and that the following acknowledgement appear in supporting documentation: Baekmuk Batang, Baekmuk Dotum, Baekmuk Gulim, and Baekmuk Headline are registered trademarks owned by Kim Jeong-Hwan.
"NanumPenScript" Copyright © 2010, NHN Corporation (http://www.nhncorp.com), with Reserved Font Name Nanum, Naver Nanum, NanumGothic, Naver NanumGothic, NanumMyeongjo, Naver NanumMyeongjo, NanumBrush, Naver NanumBrush, NanumPen, Naver NanumPen. This Font Software is licensed under the SIL Open Font License, Version 1.1.
"Jeju Hallasan" and "Jeju Myeongjo" Licensed under the SIL Open Font License, Version 1.1
Open Font License
This license is also available with a FAQ at: http://scripts.sil.org/OFL
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
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Last Edited on 2016-12-06
This blog has been a little quiet since The Eyes of Ara launched back in July. You would think that after launching a game your workload would decrease… but alas such things are not to be! Since launching the game things have been non-stop, and I’m afraid keeping the blog up-to-date was one of the casualties. But today I find myself with a bit of free time, so let's have a look back at all the awesome stuff that’s been happening recently.
Two weeks ago saw the annual migration of gamers from all over Australia down to the Melbourne Convention Centre for PAX Australia, and I was there with The Eyes of Ara. What’s more, I had an Australian Indie Showcase booth. These booths are special: you have submit your game and the entry form and a panel of judges select the six winners. I was thrilled to get the news that The Eyes of Ara had been selected as one of the winners this year, and exhibiting in the Showcase section was an incredible experience.
In many ways, PAX Aus was a kind of launch party for the game (albeit a few months late), since it was the first - and by far the biggest - convention I had shown the game at since launch. With a good deal of experience exhibiting at other conventions in the past and with the game now in full release, I went into PAX feeling way more prepared and relaxed than I had at previous conventions. I had the experience, I had all the supplies prepared, the game was out, the demo was extensively tried and tested, so what could there be to worry about?
And it was an amazing show! It was wonderful to see so many people coming up to the booth to try the game, and even more wonderful to listen to them speak excitedly about it afterwards. I even met a few people who already owned the game and just came by just to chat (as a developer, it’s great to meet players who enjoyed the game and go out of their way to come up and let you know it, so thanks to all of you!). I also brought along over 600 fliers to give out, and they were all gone by halfway through the third day!
On Saturday evening I was asked to take part in a panel with the other Indie Showcase winners, where we got to speak about our games and take questions from the audience. It was really cool to be up on stage with such amazing local talent and check out the other awesome games on offer. If you haven’t already, I highly recommend heading to the AIS page and checking out each of the winners. There are some really awesome games there and I am genuinely excited to play each of them (many of them are either out now or coming soon).
GCAP, Unite, and the Australian Game Developer Awards
While PAX may have been the main event of the past few weeks, it only marked the end of a huge week in Australian games, known as the Melbourne International Games Week. GCAP is the annual gathering of Australian game developers to network and talk about our craft, and I was there to give a talk on Art and Level Design in The Eyes of Ara. If you were at the talk, or if you’re interested, the slides can be found here.
Unite is a one-day conference dedicated to all things relating to the Unity 3D game engine. I’m proud to say that The Eyes of Ara was selected as part of this year’s Made With Unity Showcase, and I was given the opportunity to show the game in the Showcase hall along with a host of other amazing Australian games.
Finally, in what was perhaps one of the greatest highlights since I began The Eyes of Ara over three years ago, I was honored to be nominated for the Excellence in Art award at this year’s Australian Game Developer Awards. Unfortunately I didn’t walk away with the win, but to stand among my peers and see my game up on the big screen, nominated alongside other such amazing works was truly humbling. If nothing else, I left inspired to make something even better next time, and hopefully one day see one of my games in the Game of the Year category as well!
Onward to the Future
The Games Week and PAX marks a kind of milestone for The Eyes of Ara - the first big event deadline since launch and the last for a while. I’m now back in the office in Brisbane, and back to work on the game. There’s a lot more to come over the next few months, and I’ll do my best to keep the blog updated with the latest details. Some things to look out for include: A public demo for download, the remaining Kickstarter rewards, another patch with some feature requests, and several localization updates for multiple languages.
So work on The Eyes of Ara continues, I look forward to sharing all the future news and updates as it comes through!
It is with great excitement that I can now announce that The Eyes of Ara has been selected as one of the winners of the 2016 PAX Aus Australian Indie Showcase! It is indescribably humbling to have been selected as one of only six games (out of over 100 entries) to stand as "best of the Australian & New Zealand Indie scene".
What this means is, The Eyes of Ara will be shown on the show floor at PAX Aus this November in the Australian Indie Showcase section along side the other great locally made games. So if you are attending the show be sure to drop by and say hi!
The Eyes of Ara is now available!
It's taken three long years to get to this point but I'm excited to finally get the game into the hands of players everywhere.
The game is now available for Windows and Mac for $14.99 USD from Steam and the Humble Store. Please enjoy the game and be sure to let me know your thoughts on the forums!