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The Music of The Eyes of Ara

A game’s musical score is a vital part of creating an immersive and memorable experience, and for an atmospheric game like The Eyes of Ara, it was vitally important to get it right. New Zealand composer Matt Caradus has created and amazing soundtrack for the game, and you can listen to some of it below. I’m sure you will agree he has done an wonderful job of capturing the emotional core of the game. Here’s what he had to say about working on The Eyes of Ara:

“Writing music for the Eyes of Ara was an absolute pleasure. Ben's evocative art-style inspired new musical narratives wherever I looked. I'm really happy with how the score came together and can't wait to share the full sound-track with you all.”

Be sure to check out Matt other work on his website here: www.mattcaradus.com


Play The Eyes of Ara at GX Australia

There’s only one week to go until the inaugural GX Australia, Australia's first queer gaming convention! I’m proud to be a Kickstarter backer and supporter of this event, and excited to be demoing The Eyes of Ara on the show floor.

I will be at my booth for the entire show, with multiple stations set up for people to play the game. So come along, drop into my booth and have a go! And don’t forget to check out the other indies and artists on display, and the amazing list of speakers and panels as well. It’s sure to be a fantastic weekend!

GX Australia takes place at the Australian Technology Park in Sydney, February 27-28. Grab your tickets online here.



Continue Support via the Web Store

The Store page on the 100 Stones Interactive website is now live. If you missed out on the Kickstarter, you can use the Store to pledge for many of the same rewards that were available during the Kickstarter.

Find it via the link on the top menu bar or at this link: http://www.100stonesinteractive.com/store

The Store lists information about the various rewards available and links to the purchase page. The actual purchasing is handled via Backerkit. Click for a direct link.

If you or anyone you know is interested in The Eyes of Ara but may have missed out on the Kickstarter, please share the link with them. All money raised via the Store will go towards the Stretch Goals.

Thanks everyone, with the Forums and Store now online it's back to full time development on The Eyes of Ara! Updates from now on will be less frequent, but I hope to be able to post something at least once per month. Whether that be a new Dev Diary or some other form of update. Otherwise, be sure to follow along on Facebook and Twitter, where I continue to post smaller, more frequent updates like Screenshot Saturday images. And don't forget to check in with the game's Forums as well.


The Eyes of Ara Successfully Funded!

The Eyes of Ara Kickstarter has finished successfully, achieving 114% of its goal at $17170 with 508 backers. I would like to send out a big thank you to all of my supporters. The response has been both amazing and humbling. I am inspired by your confidence in the game, and I will not rest until I have produced a game worthy of the trust you have shown me (well, maybe I’ll rest a little, I have to sleep occasionally).

Now that the Kickstarter is over, the next phases begins. The first job is to get the forums up and running. The website has already had a little bit of a makeover (the initial launch was a bit of a rush job due to a tight deadline) and the forums are the next thing on the list. I will be posting weekly screenshots and regular updates during production of the game, and the forums will be the ideal place to discuss them.

I’m also working on getting a store set up so that latecomers and those wishing to pledge via PayPal will be able to do so. I’m aiming to use Backerkit for this, as it will allow me to integrate it into the Kickstarter pledge data and keep everything neat and tidy in one place. It will take a few weeks to go through the setup process, and I will post an announcement when it’s ready to go. When it is complete you will be able to access it from the link on the top menu bar.

And of course, it’s back to full time production on The Eyes of Ara. After more than two solid months preparing for and running the Kickstarter, it will be nice to get back into full time game development again.

Thank you all once again for your amazing support, it's time to celebrate! Cheers!


The Eyes of Ara Is Live On Kickstarter!


It’s been a lot of work and a long time coming, but I’m pleased to announce that The Eyes of Ara Kickstarter campaign is now live!

When I started work on this game back in late 2013 it was not only with the dream of forming my own games studio, but also of delivering a game that I could be proud of. A game worth playing. From the video and screenshots released so far I hope you will agree that I’m on track to meeting that goal, but in order to compete it I’m going to need your support.

My ambition for The Eyes of Ara is large, and with your help we can make it a reality. So if you like what you have seen here so far, and you are a fan of puzzle-adventure games, please consider clicking through and backing The Eyes of Ara.


The Eyes of Ara in action

100 Stones Interactive is proud to present the first video for The Eyes of Ara! You can watch right now on our brand new YouTube Channel (while you are there, be sure to follow us for future videos), or even better watch it below!


A more detailed video with story excerpts and gameplay examples is currently in the works, but in the mean time I hope you enjoy seeing this short sneak peek of The Eyes of Ara in action.


Want more content? The Eyes of Ara gallery has also been updated with some new screenshots in addition to the sneak peek video. So head on over and check it out!




A shroud lifts, a secret awakes...


On a small island off the Scottish coast, sits an old abandoned castle. Years ago, it was purchased by wealthy fellow who, for reasons of his own, sought refuge away from civilization to pursue a life of peace and quiet study. Aside from occasional trips to the nearby town for supplies, he kept mostly to himself.


The locals however, never afraid to embellish a good story, told tales of shipments of odd machinery and scientific equipment, strange experiments in the tower at night, and sometimes on the darkest and rarest of nights, odd swirling lights that danced and floated about the castle.


Some of the more rational locals dismissed these sights as complete nonsense, tales to frighten tourists, or tricks of the moonlight reflecting off the morning mists. But children standing on the shore would say that if you watched long enough, you would see that they moved with a purpose.




One year, a young family passed through the town on their way to visit the castle. The woman was said to be the sister of the castle’s owner, and that she and her children were going to stay with him for a while. During their stay, they kept mostly to the island, visited the town rarely for supplies and said very little. Their skin growing pale and faces withdrawing every time they passed over the water to return to the castle.


They stayed for several months until there came a night where it was said that the mysterious lights suddenly became alive with activity, swirling and dancing around the castle, before vanishing suddenly. The young family was never seen again afterwards, though some of the more superstitious townspeople swore they saw their ghosts passing through the town in the early morning mists.


For years after the castle remained quiet, the dancing lights subsiding, and the old man’s visits to town became less frequent... but always an eerie blue light could be seen high in the tower.

Then, one night a terrible storm struck the coast, and great waves crashed upon the rocks.


The townspeople that watched the castle that night often recall how one enormous wave hit the island and how the mysterious lights suddenly became alive again, more vigorous and in greater multitudes than ever seen before. The lights raced - hither and thither - around the island and circled the castle tower in a great twisting spiral. For hours the light show went on, until the storm became so great the townspeople were forced to seek shelter.





In the morning, as the skies cleared, no evidence of the night’s events could be seen and neither the lights nor the old man were ever seen again. No one has dared to set foot on the island since, and the castle has remained quiet and undisturbed for many years… until now.

Lately a mysterious radio signal has begun broadcasting from the castle. Powerful and unintelligible, it is disrupting electronic communications in the surrounding townships. Something needs to be done about it, and you are the unfortunate individual that has been given the job. Whether you dismiss the old stories or heed their warnings, you have been sent to the castle to discover the source of the signal, and if possible… shut it down.


And so it begins...

Hello world. We are 100 Stones Interactive and we are about to embark on an adventure.

Today marks the launch of 100 Stones Interactive, and the official announcement of The Eyes of Ara, our first title.

I have been working on the prototype that would eventually become The Eyes of Ara for quite some time now and I am proud to finally give it a name and a home. It has taken a lot of work to get it to this point with help from a lot of wonderful people, but we still have a long way to go.

The launch of the 100 Stones website represents a significant milestone in this journey, so please take a look around. On it you will find this blog, the first official info and screenshots of The Eyes of Ara, and a bit about the company and myself. We may be starting out small... but we have plans to grow!



The first update to the website will include a forum where you can discuss all things about the studio, our games, or games in general. A trailer for The Eyes of Ara will launch along with our YouTube channel shortly.

Also in the coming weeks, I am launching a Kickstarter to help fund the completion of The Eyes of Ara. A lot of blood, sweat and tears have gone into getting this game up to this point, but I’m going to need the community’s help to finish creating this vision. For more info on the game itself, including the latest screenshots and backstory, head over to the game’s web page.

So if you like what you see so far, feel free to follow the blog.

Or better yet, follow 100 Stones Interactive on Facebook and Twitter for regular updates, screenshots and general developer musings.

This is an exciting time for me and the newly emerged 100 Stones Interactive, I hope you’ll join me on this adventure.



Ben Droste, signing off on the launch of 100 Stones Interactive.

I can be reached at This email address is being protected from spambots. You need JavaScript enabled to view it.



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